Chapter 1: Casino Macabre
This chapter will require 349 Devil's Totems and 585 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a solid defensive ability, Invisibility Cloak (25 att, 75 def).
Each mission has a chance to drop a consumable, which are as follows:
Enjoy the Welcome Drink: Charon's Obol
Explore the Casino: Tarot Death Card
Avoid the Eye in the Sky: Pentagram Shard
Fool the Cashier: Unholy Water
Steal Some Chips: Chupacabra Teeth
This chapter will require 349 Devil's Totems and 585 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a solid defensive ability, Invisibility Cloak (25 att, 75 def).
Each mission has a chance to drop a consumable, which are as follows:
Enjoy the Welcome Drink: Charon's Obol
Explore the Casino: Tarot Death Card
Avoid the Eye in the Sky: Pentagram Shard
Fool the Cashier: Unholy Water
Steal Some Chips: Chupacabra Teeth
Chapter 2: Vampire Roulette
This chapter will require 412 Devil's Totems and 585 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a strong movement ability, Summon Knife Queen (70 att, 60 def).
This chapter will require 412 Devil's Totems and 585 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a strong movement ability, Summon Knife Queen (70 att, 60 def).
Each mission has a chance to drop a consumable, which are as follows:
Locate Source of Screams: Charon's Obol
Weigh Knife in Hand: Tarot Death Card
Pierce Vampire on Rotating Wheel: Pentagram Shard
Rescue the Knife Thrower: Unholy Water
Feast on Knife Thrower's Blood: Chupacabra Teeth
Chapter 3: Long Live the King
This chapter will require 490 Devil's Totems and 780 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a strong offensive ability, King's Melody (80 att, 55 def).
This chapter will require 490 Devil's Totems and 780 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a strong offensive ability, King's Melody (80 att, 55 def).
Chapter 4: Smoke and Mirrors
This chapter will require 538 Devil's Totems and 780 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a strong defensive ability, Magician's Illusion (45 att, 90 def).
This chapter will require 538 Devil's Totems and 780 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a strong defensive ability, Magician's Illusion (45 att, 90 def).
Chapter 5: To the Races
This chapter will require 607 Devil's Totems and 1170 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a very strong movement ability, Stampede (70 att, 75 def).
This chapter will require 607 Devil's Totems and 1170 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and a very strong movement ability, Stampede (70 att, 75 def).
Chapter 6: Dead man's Hand
This chapter will require 685 Devil's Totems and 1365 energy. Upon completing this Chapter, we receive a total of 15 SP (1 for each level of mastery, of each mission), and an offensive ability, Bladed Cards (95 att, 55 def).
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